1116_V06_FINAL_MurciaChapel_ILLUSTRATION.jpg
AirPortCity_V01_Aerial_ILLUSTRATION.jpg
1094_V03_Pavilion_ILLUSTRATION.jpg
2194_006_02_planning image_DRAFT_03.jpg
 ProEXR File Description

=Attributes=
cameraAperture (float): 36.000004
cameraFNumber (float): 8.000000
cameraFarClip (float): 1000000015047466200000000000000.000000
cameraFarRange (float): 1000.000000
cameraFocalLength (float): 20.000002
cameraFov (float): 83.967751
cameraNearClip (float): 0.000000
cameraNearRange (float): 0.000000
cameraProjection (int): 0
cameraTargetDistance (float): 170.964188
cameraTransform (m44f)
channels (chlist)
compression (compression): Zip16
dataWindow (box2i): [0, 0, 2999, 1499]
displayWindow (box2i): [0, 0, 2999, 1499]
lineOrder (lineOrder): Increasing Y
pixelAspectRatio (float): 1.000000
screenWindowCenter (v2f): [0.000000, 0.000000]
screenWindowWidth (float): 1.000000
tiles (tiledesc): [64, 64]

=Channels=
A (half)
B (half)
G (half)
R (half)
VRayExtraTex_Map #772467.B (half)
VRayExtraTex_Map #772467.G (half)
VRayExtraTex_Map #772467.R (half)
VRayGlobalIllumination.B (half)
VRayGlobalIllumination.G (half)
VRayGlobalIllumination.R (half)
VRayLighting.B (half)
VRayLighting.G (half)
VRayLighting.R (half)
VRayNormals.X (half)
VRayNormals.Y (half)
VRayNormals.Z (half)
VRayReflection.B (half)
VRayReflection.G (half)
VRayReflection.R (half)
VRayRefraction.B (half)
VRayRefraction.G (half)
VRayRefraction.R (half)
VRayShadows.B (half)
VRayShadows.G (half)
VRayShadows.R (half)
VRaySpecular.B (half)
VRaySpecular.G (half)
VRaySpecular.R (half)
VRayWireColor.B (half)
VRayWireColor.G (half)
VRayWireColor.R (half)
Z (half)

ProEXR File Description =Attributes= cameraAperture (float): 36.000004 cameraFNumber (float): 8.000000 cameraFarClip (float): 1000000015047466200000000000000.000000 cameraFarRange (float): 1000.000000 cameraFocalLength (float): 20.000002 cameraFov (float): 83.967751 cameraNearClip (float): 0.000000 cameraNearRange (float): 0.000000 cameraProjection (int): 0 cameraTargetDistance (float): 170.964188 cameraTransform (m44f) channels (chlist) compression (compression): Zip16 dataWindow (box2i): [0, 0, 2999, 1499] displayWindow (box2i): [0, 0, 2999, 1499] lineOrder (lineOrder): Increasing Y pixelAspectRatio (float): 1.000000 screenWindowCenter (v2f): [0.000000, 0.000000] screenWindowWidth (float): 1.000000 tiles (tiledesc): [64, 64] =Channels= A (half) B (half) G (half) R (half) VRayExtraTex_Map #772467.B (half) VRayExtraTex_Map #772467.G (half) VRayExtraTex_Map #772467.R (half) VRayGlobalIllumination.B (half) VRayGlobalIllumination.G (half) VRayGlobalIllumination.R (half) VRayLighting.B (half) VRayLighting.G (half) VRayLighting.R (half) VRayNormals.X (half) VRayNormals.Y (half) VRayNormals.Z (half) VRayReflection.B (half) VRayReflection.G (half) VRayReflection.R (half) VRayRefraction.B (half) VRayRefraction.G (half) VRayRefraction.R (half) VRayShadows.B (half) VRayShadows.G (half) VRayShadows.R (half) VRaySpecular.B (half) VRaySpecular.G (half) VRaySpecular.R (half) VRayWireColor.B (half) VRayWireColor.G (half) VRayWireColor.R (half) Z (half)

2366_001a_05_landscape_DRAFT01.jpg
9089_002_06_Libary_FINAL.jpg
 ProEXR File Description

=Attributes=
cameraAperture (float): 36.000004
cameraFNumber (float): 3.800000
cameraFarClip (float): 1000000015047466200000000000000.000000
cameraFarRange (float): 1000.000000
cameraFocalLength (float): 18.000002
cameraFov (float): 89.965614
cameraNearClip (float): 0.000000
cameraNearRange (float): 0.000000
cameraProjection (int): 0
cameraTargetDistance (float): 30.000000
cameraTransform (m44f)
channels (chlist)
compression (compression): Zip16
dataWindow (box2i): [0, 0, 3071, 1919]
displayWindow (box2i): [0, 0, 3071, 1919]
lineOrder (lineOrder): Increasing Y
pixelAspectRatio (float): 1.000000
screenWindowCenter (v2f): [0.000000, 0.000000]
screenWindowWidth (float): 1.000000

=Channels=
A (float)
B (float)
G (float)
R (float)
VRayBumpNormals.X (float)
VRayBumpNormals.Y (float)
VRayBumpNormals.Z (float)
VRayDiffuseFilter.B (float)
VRayDiffuseFilter.G (float)
VRayDiffuseFilter.R (float)
VRayExtraTex_AO Fine.B (float)
VRayExtraTex_AO Fine.G (float)
VRayExtraTex_AO Fine.R (float)
VRayExtraTex_AO Large.B (float)
VRayExtraTex_AO Large.G (float)
VRayExtraTex_AO Large.R (float)
VRayGlobalIllumination.B (float)
VRayGlobalIllumination.G (float)
VRayGlobalIllumination.R (float)
VRayIlluminance.B (float)
VRayIlluminance.G (float)
VRayIlluminance.R (float)
VRayLighting.B (float)
VRayLighting.G (float)
VRayLighting.R (float)
VRayMatteShadow.B (float)
VRayMatteShadow.G (float)
VRayMatteShadow.R (float)
VRayReflection.B (float)
VRayReflection.G (float)
VRayReflection.R (float)
VRayRefraction.B (float)
VRayRefraction.G (float)
VRayRefraction.R (float)
VRaySelfIllumination.B (float)
VRaySelfIllumination.G (float)
VRaySelfIllumination.R (float)
VRayShadows.B (float)
VRayShadows.G (float)
VRayShadows.R (float)
VRaySpecular.B (float)
VRaySpecular.G (float)
VRaySpecular.R (float)
VRayWireColor.B (float)
VRayWireColor.G (float)
VRayWireColor.R (float)
Z (float)

ProEXR File Description =Attributes= cameraAperture (float): 36.000004 cameraFNumber (float): 3.800000 cameraFarClip (float): 1000000015047466200000000000000.000000 cameraFarRange (float): 1000.000000 cameraFocalLength (float): 18.000002 cameraFov (float): 89.965614 cameraNearClip (float): 0.000000 cameraNearRange (float): 0.000000 cameraProjection (int): 0 cameraTargetDistance (float): 30.000000 cameraTransform (m44f) channels (chlist) compression (compression): Zip16 dataWindow (box2i): [0, 0, 3071, 1919] displayWindow (box2i): [0, 0, 3071, 1919] lineOrder (lineOrder): Increasing Y pixelAspectRatio (float): 1.000000 screenWindowCenter (v2f): [0.000000, 0.000000] screenWindowWidth (float): 1.000000 =Channels= A (float) B (float) G (float) R (float) VRayBumpNormals.X (float) VRayBumpNormals.Y (float) VRayBumpNormals.Z (float) VRayDiffuseFilter.B (float) VRayDiffuseFilter.G (float) VRayDiffuseFilter.R (float) VRayExtraTex_AO Fine.B (float) VRayExtraTex_AO Fine.G (float) VRayExtraTex_AO Fine.R (float) VRayExtraTex_AO Large.B (float) VRayExtraTex_AO Large.G (float) VRayExtraTex_AO Large.R (float) VRayGlobalIllumination.B (float) VRayGlobalIllumination.G (float) VRayGlobalIllumination.R (float) VRayIlluminance.B (float) VRayIlluminance.G (float) VRayIlluminance.R (float) VRayLighting.B (float) VRayLighting.G (float) VRayLighting.R (float) VRayMatteShadow.B (float) VRayMatteShadow.G (float) VRayMatteShadow.R (float) VRayReflection.B (float) VRayReflection.G (float) VRayReflection.R (float) VRayRefraction.B (float) VRayRefraction.G (float) VRayRefraction.R (float) VRaySelfIllumination.B (float) VRaySelfIllumination.G (float) VRaySelfIllumination.R (float) VRayShadows.B (float) VRayShadows.G (float) VRayShadows.R (float) VRaySpecular.B (float) VRaySpecular.G (float) VRaySpecular.R (float) VRayWireColor.B (float) VRayWireColor.G (float) VRayWireColor.R (float) Z (float)